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Haunt

(image)

Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralysed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Advances to:
Cost: 20
HP: 18
Movement: 7
XP: 30
Level: 1
Alignment: chaotic
IDHaunt
Abilities:
(image)touch
arcane
4 - 3
melee
drains
(image)wail
cold
3 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefence
Castle150%
Cave9950%
Coastal Reef250%
Deep Water250%
Flat9950%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water250%
Swamp150%
Unwalkable150%
Village150%