战役 |
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AOI DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
英 默 - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Stalkers are an 'elite' kind of animated corpse. Common myth says the first one was created when an experiment by a high level necromancer went terribly wrong and that they've been multiplying unstobbably ever since. It is said they can actually sense healthy people nearby and are drawn, and empowered by this sense. Ironically people with some sort of ailment or injury are actually safer. They are feared by almost all races. Oddly, there is almost no mention of them in Drake lore.
特别提示:被瘟疫攻击击毙的单位会重生为攻击者一方的不死族的单位,除非他们在村庄里。本单位在作战时可以从对手身上吸血以补充自己的生命值。 When defending with this attack the enemy has 20% less chance to hit. This attack always hits and drains if the enemy unit is uninjured. If the enemy unit is injured this attack does 7 damage.
升级自: | |
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升级为: | |
价格: | 47 |
生命值: | 33 |
移动: | 5 |
经验值: | 150 |
Level: | 3 |
攻击属性: | 混乱 |
ID | GEB_stalker |
能力: |
touch 冲击 | 22 - 2 近战 | 瘟疫 吸血 guaruntee | |
fist 冲击 | 7 - 3 近战 | 瘟疫 fright |
抗性 | |
---|---|
剑刃 | 20% |
穿刺 | 20% |
冲击 | 0% |
火焰 | 0% |
寒冷 | 0% |
奥术 | -40% |
地形 | 移动点数耗费 | 闪避几率 |
---|---|---|
不可通行的 | 99 | 40% |
丘陵 | 1 | 50% |
冰冻的 | 2 | 20% |
城堡 | 1 | 40% |
山岭 | 2 | 60% |
平整的 | 1 | 30% |
无法行走的 | 99 | 20% |
村庄 | 1 | 40% |
森林 | 2 | 40% |
沙地 | 2 | 30% |
沼泽 | 2 | 20% |
沿海珊瑚礁 | 2 | 30% |
洞穴 | 1 | 40% |
浅水 | 2 | 20% |
深水 | 99 | 20% |
蘑菇林 | 2 | 50% |