Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After a long time of killing, it is impossible to avoid absorption of soul through the claws, even for a sadist. This strange addition to the horns causes them to curl at the tips, making them rather different looking than any other horn. This isn't the only noticable difference in long fighting sadists, as their blades are never cleaned, and the encrusted blood is superheated by hellfire, weighing down and sharpening their axes.
Awansuje z: | Sadist |
---|---|
Awansuje na: | |
Koszt: | 13 |
PŻ: | 66 |
Ruchy: | 4 |
PD: | 100 |
Poziom: | 3 |
Charakter: | chaotyczny |
ID | ifblodb |
Zdolności: | bloodlust |
![]() | Axe sieczna | 23 - 2 wręcz |
Odporności: | |
---|---|
sieczna | 20% |
kłująca | 20% |
obuchowa | 30% |
ogień | 70% |
chłód | -20% |
astralny | -10% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 30% |
Grzybowy gaj | 2 | 50% |
Góry | 3 | 60% |
Głęboka woda | 99 | 10% |
Jaskinia | 1 | 40% |
Las | 2 | 50% |
Nie do przebycia | 99 | 0% |
Nie do przejścia | 4 | 50% |
Piasek | 1 | 40% |
Płaski | 1 | 40% |
Płytka woda | 3 | 20% |
Rafa | 3 | 30% |
Wzgórza | 2 | 50% |
Zamarznięty | 3 | 10% |