Campagna |
---|
UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Unlike militia and ambushers, skirmishers actually have formal training. However it's formal training to fight in the forest and to be able to slip past the enemy if there are gaps in its formation. They carry weapons that can be reloaded quickly but do not have much range.
Avanza da: | |
---|---|
Avanza come: | Flanker |
Costo: | 17 |
PF: | 35 |
Movimento: | 5 |
PE: | 34 |
Level: | 1 |
Allineamento: | caotico |
ID | GPA_Skirmisher |
Abilità: | incursore |
Engage perfora | 3 - 5 ravvicinato | attacco improvviso |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 20% |
fuoco | 20% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 40% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 1 | 60% |
Impervio | 99 | 0% |
Invalicabile | 99 | 90% |
Montagne | 3 | 60% |
Palude | 2 | 40% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |