Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Although most crabs of the Brungar forces are as large as the trolls of ancient times, some council members are simply impatient. Not bothering to wait for the crustacean to reach its full size and combat capability, they deploy crabs at the average size, which is admittedly still quite large by human standards. A crab's exoskeleton can rival steel in strength, and has the added benefit of being much lighter, which makes them extremely effective in melee combat. When faced with a warrior attacking from distance, the crab can launch streams of water. In the wild, these crabs usually survive by ambushing unsuspecting humans on beaches.
Note speciali: This unit is at home on the beach, and can move undetected in any sandy area or oasis.
Avanza da: | |
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Avanza come: | Overgrown Crab |
Costo: | 15 |
PF: | 30 |
Movimento: | 4 |
PE: | 39 |
Level: | 1 |
Allineamento: | caotico |
ID | Crab |
Abilità: | Beach Home |
Claw perfora | 8 - 2 ravvicinato | ||
Water Spray impatto | 4 - 3 a distanza |
Resistenze: | |
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lama | 20% |
perfora | 30% |
impatto | -10% |
fuoco | 0% |
freddo | 0% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 1 | 60% |
Acque profonde | 2 | 50% |
Campo di funghi | 2 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 3 | 30% |
Impervio | 99 | 1% |
Invalicabile | 99 | 1% |
Montagne | 3 | 30% |
Palude | 2 | 50% |
Pianura | 1 | 40% |
Sabbia | 1 | 70% |
Scogliera | 1 | 60% |
Villaggio | 1 | 50% |