Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Considered an oddity by the wider gremlin community, gremlin Hulks are large and possess great strength. While most gremlins rely upon primarily on their magical powers, hulks depend on their physical might. As hulks age, they grow bigger and stronger while their magical abilities wane. Gremlin hulks are very short lived compared to other gremlins, with lifespans of only a few decades. Despite their low status within gremlin colonies, hulks are essential in defending the colony from invaders. Hulks grow large claws which are useful for ripping foes apart or cleaning the gremlin living quarters.
Remarques : Cette unité peut se téléporter instantanément entre deux villages d'un même camp pour un point de mouvement.
Évolue à partir de : | |
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Évolue en : | Gremlin Behemoth |
Coût : | 17 |
PV : | 36 |
Mouvement: | 5 |
XP : | 50 |
Niveau: | 1 |
Alignement : | neutre |
ID | strn_gremlin_hulk |
Capacités : | téléportation |
Shred tranchant | 8 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 10% |
perforant | 10% |
contondant | 10% |
feu | 0% |
froid | -10% |
sacré | -20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 70% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 40% |
Eau profonde | 99 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 1 | 60% |
Gelé | 2 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 2 | 40% |
Montagnes | 2 | 70% |
Plat | 1 | 50% |
Récif | 2 | 40% |
Sable | 1 | 50% |
Village | 1 | 70% |