Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to hide at night, leaving no trace of its presence. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Advances from: | Ninja Assassin |
---|---|
Advances to: | |
Cost: | 20 |
HP: | 53 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | empshad |
Abilities: | nightstalk |
![]() | Wakizashi blade | 9 - 3 melee | backstab |
![]() | Kunai blade | 4 - 6 ranged | poison |
Resistances: | |
---|---|
blade | -10% |
pierce | -20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 50% |
Coastal Reef | 3 | 50% |
Deep Water | 99 | 30% |
Flat | 1 | 50% |
Forest | 2 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 60% |
Impassable | 99 | 0% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 3 | 40% |
Swamp | 2 | 50% |
Unwalkable | 99 | 0% |