Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.
Advances from: | Icewind Herder |
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Advances to: | Steppe Pariah |
Cost: | 30 |
HP: | 52 |
Movement: | 5 |
XP: | 50 |
Level: | 2 |
Alignment: | chaotic |
ID | Graft_Steppe_Outcast |
Abilities: |
frigid touch cold | 21 - 1 melee | magical |
Resistances: | |
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blade | -20% |
pierce | -10% |
impact | -10% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 2 | 60% |
Frozen | 1 | 50% |
Hills | 2 | 60% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 3 | 50% |
Sand | 2 | 40% |
Shallow Water | 3 | 30% |
Swamp | 3 | 40% |
Unwalkable | - | 0% |
Village | 1 | 60% |