Wesnoth logo
Wesnoth Units database

Steppe Outcast

(image)

Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.

Povyšuje z: Icewind Herder
Povyšuje na: Steppe Pariah
Cena: 30
životů: 52
Pohyby: 5
zkušeností: 50
Level: 2
Příslušnost: chaotická
IDGraft_Steppe_Outcast
Schopnosti:
(image)frigid touch
chlad
21 - 1
zblízka
magické
Odolnosti:
čepel-20%
bodnutí-10%
úder-10%
oheň-20%
chlad20%
nezemský0%
TerénBodů pohybuObrana
Hluboká voda9920%
Hory360%
Houbový háj350%
Hrad160%
Jeskyně250%
Kopce260%
Les260%
Mokřina340%
Mělká voda330%
Neprůchozí-0%
Neschůdný-0%
Plochý150%
Pobřežní útes230%
Písek240%
Vesnice160%
Zmrzlý150%