Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
With the passing of time and the increased experience in the art of killing, a hunter can become a nearly unspottable killer that destroys his targets before they even know what hit them.
Vorherige Stufe: | Tracer |
---|---|
Nächste Stufe: | |
Kosten: | 56 |
LP: | 59 |
Bewegungskosten: | 5 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Mercsnip |
Fertigkeiten: | Schemen |
![]() | knife Klinge | 6 - 3 Nahkampf | |
![]() | Snipe Stich | 13 - 2 Fernkampf | Schießkunst hinterlistiger Angriff |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Flachland | 1 | 40% |
Gefroren | 2 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | 3 | 30% |
Pilzhain | 2 | 60% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 50% |
Tiefes Wasser | 99 | 10% |
Unbegehbar | 99 | 0% |
Unpassierbar | 99 | 0% |
Wald | 2 | 60% |