Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Unlike most other peoples, the Windsong possess neither domesticated beasts of burden or mechanical transports. The former due to the icy conditions of their homeland, and the latter due to their distaste for machines. Instead, some girls devote themselves to learning the levitation ciphers. There are many benefits to this, rough terrain poses little impediment, as does ice and water, and delicate loads can be carried quickly. Their devotion to levitation denies them access to the more directly dangerous ciphers, so they carry a bow and hit their opponents with small rocks if they come too close. Their skill at manipulating gravity makes their arrows uncannily accurate.
Anmerkungen: Ihre hervorragende Schießkunst erlaubt es dieser Einheit, jeden Feind mit hoher Wahrscheinlichkeit zu treffen. Dies gilt jedoch nur in der Offensive.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Reaver Emissary |
Kosten: | 17 |
LP: | 34 |
Bewegungskosten: | 8 |
EP: | 44 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | EOM_Courier |
Fertigkeiten: |
crush Wucht | 6 - 2 Nahkampf | ||
Bogen Stich | 3 - 3 Fernkampf | Schießkunst |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 10% |
Feuer | 10% |
Kälte | -10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 4 | 30% |
Burg | 1 | 50% |
Dorf | 1 | 40% |
Flachland | 1 | 40% |
Gefroren | 1 | 40% |
Höhle | 4 | 20% |
Hügel | 2 | 40% |
Küstennahes Riff | 1 | 40% |
Pilzhain | 4 | 30% |
Sand | 1 | 40% |
Seichtes Wasser | 1 | 40% |
Sumpf | 2 | 30% |
Tiefes Wasser | 1 | 40% |
Unbegehbar | 2 | 20% |
Unpassierbar | 99 | 20% |
Wald | 3 | 30% |