Apprentice Healer
After the great invasion, the orcs dedicated particular care to the search and extermination of anyone who practiced magic; consequence of this is that knowledge of light magic has completely disappeared from the Green Isle; furthermore, the study of magic was barred to human slaves;
Traditional medicine had to make up for this lacuna, and those who practiced it were called Healers. Although considered by the orcs to be underlings, like all other slaves, unlike the other slaves the Healers enjoy a certain freedom of movement, and they can also move between one tribe of orcs and the other. This is because the medical science of the orcs is practically non-existent, and many orcs who publicly despise medicine, instead appreciate it privately.
Obviously even healers are not allowed to have weapons, so, in order to defend themselves during their travels, the Healers use particularly robust travel sticks, which they learn to use with considerable skill.
Furthermore, often the same substance used to produce a medicine can be used to produce a poison; for this reason healers always carry with them vials containing poisons that act in contact with the skin; thrown against an attacker they produce a poor effect, at the moment, but from that moment on a slow agony begins for the target.
Information
Advances from: | ‒ |
Advances to: | Healer |
Cost: | 10 |
HP: | 15 |
Moves: | 5 |
XP: | 20 |
Level: | 0 |
Alignment: | lawful |
Id: | Apprentice Healer |
Abilities: | heals +4 |
Attacks (damage × count)
 | dagger | blade | 6 × 1 | melee |
 | vial of poison | impact | 2 × 1 | ranged | (poison) |
Resistances
 |
blade | 0% |
|  |
pierce | 0% |
 |
impact | 0% |
|  |
fire | 0% |
 |
cold | 0% |
|  |
arcane | 20% |
Terrain
Terrain | Movement Cost |
 |
Castle | 1 | 60% |
 |
Cave | 2 | 40% |
 |
Coastal Reef | 2 | 30% |
 |
Deep Water | ‒ | 0% |
 |
Fake Shroud | ‒ | 0% |
 |
Flat | 1 | 40% |
 |
Forest | 2 | 50% |
 |
Frozen | 3 | 20% |
 |
Fungus | 2 | 50% |
 |
Hills | 2 | 50% |
 |
Mountains | 3 | 60% |
 |
Sand | 2 | 30% |
 |
Shallow Water | 3 | 20% |
 |
Swamp | 3 | 20% |
 |
Unwalkable | ‒ | 0% |
 |
Village | 1 | 60% |
Last updated on Fri Mar 22 02:03:03 2024.