Shadow Minion

(image)

These spawns of the night are not to be taken lightly. Although weak beneath the suns’ light, they prove remarkably dangerous under the protection of the darkness, being able to move unseen and strike when least extected.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 17
Moves: 7
XP: 80
Level: 1
Alignment: chaotic
Id: Shadow Minion
Abilities: nightstalk, skirmisher

Attacks (damage × count)

(image)claws
melee
6 × 3
blade
backstab

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 13:19:38 2018.