Quenoth Sun Sylph
In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction.
Information
Advances from: | Quenoth Sun Singer |
Advances to: | ‒ |
Cost: | 68 |
HP: | 47 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Quenoth Sun Sylph |
Abilities: | heals +4, third verse illuminates |
Attacks (damage × count)
| touch | fire | 10 × 2 | melee |
| sun invocation | arcane | 8 × 4 | ranged | (magical) |
| sun ray | arcane | 11 × 4 | ranged | (magical, ray) |
| sun incarnate | fire | 16 × 4 | ranged | (magical, nova) |
Resistances
|
blade | 0% |
| |
pierce | 0% |
|
impact | 0% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | -10% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 60% |
|
Cave | 1 | 30% |
|
Coastal Reef | 1 | 50% |
|
Deep Water | 3 | 30% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 50% |
|
Forest | 2 | 50% |
|
Frozen | 2 | 40% |
|
Fungus | 2 | 50% |
|
Hills | 1 | 50% |
|
Mountains | 2 | 60% |
|
Sand | 1 | 60% |
|
Shallow Water | 1 | 40% |
|
Swamp | 1 | 40% |
|
Unwalkable | 2 | 30% |
|
Village | 1 | 60% |
Last updated on Sat Dec 21 00:49:52 2024.