Aqua Initiate

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Some people show an unusual affinity to water and ice, and the corresponding magic, a trait hitherto thought to be found only in merfolk. The results can be astounding, provided they pursue their abilities. This affinity to water magic also grants them higher mobility in water.

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Information

Advances from:
Advances to:
Cost: 20
HP: 33
Moves: 5
XP: 15
Level: 1
Alignment: lawful
Id: Aqua Initiate
Abilities:

Attacks (damage × count)

(image)quarterstaff(impact attack) impact5 × 3(melee attack) melee
(image)aqua blast(water attack) water6 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold70% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef260%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water150%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Nov 8 01:22:39 2024.