Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Kisho, or Surprise Attacker, is possibly the hardest ninja to catch. He runs around and through ennemy lines, stabbing and poisonning all around, coming in and out of the night like the vengeful ghosts of the past. It is not because he lacks the reputation of the Koran that he should be underestimated: he might be even more dangerous, if at all possible.
Special Notes: This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit's higher understanding of guerilla tactics allows it to run to safety after an attack. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Nokizaru |
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Advances to: | |
Cost: | 52 |
HP: | 60 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | IME_Kisho |
Abilities: | nightstalk, skirmisher, Hit and Run |
sai pierce | 6 - 5 corp la corp | backstab | |
poisonned shuriken lama | 1 - 9 la distanta | poison |
Resistances: | |
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lama | -30% |
pierce | -20% |
impact | -20% |
foc | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
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Castle | 1 | 70% |
Cave | 2 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | - | 0% |
Flat | 1 | 60% |
Forest | 2 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 70% |
Impassable | - | 0% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | - | 0% |
Village | 1 | 70% |