Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Whether through inheritance or by rising through the ranks a merchant lord is a wealthy man who finances and organizes trading expeditions through the sea states and probably owns land. Due to the nature of politics in the sea states, each merchant lord will have a private army on contract and most have no qualms about using it to gain money in less than legitimate ways. Many merchant lords are former warriors themselves who earned position in various guilds and who are quite a force on the battlefield personally.
Advances from: | Guild Officer |
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Advances to: | |
Cost: | 50 |
शक्ती | 64 |
चाल: | 6 |
अनुभव | 90 |
पातळी: | 3 |
Alignment: | neutral |
ID | EFM_MerchantLord |
Abilities: | नेतृत्वगुण |
axe blade | 19 - 2 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 20% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 30% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |