Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Whether through inheritance or by rising through the ranks a merchant lord is a wealthy man who finances and organizes trading expeditions through the sea states and probably owns land. Due to the nature of politics in the sea states, each merchant lord will have a private army on contract and most have no qualms about using it to gain money in less than legitimate ways. Many merchant lords are former warriors themselves who earned position in various guilds and who are quite a force on the battlefield personally.
Advances from: | Guild Officer |
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Advances to: | |
Cost: | 50 |
HP: | 64 |
Movement: | 6 |
XP: | 90 |
Level: | 3 |
Alignment: | neutral |
ID | EFM_MerchantLord |
Abilities: | leadership |
axe blade | 19 - 2 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 20% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 30% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |