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Major

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Experienced men who have been tested through blood and fire become Majors. These tacticians can keep their cool in the middle of a raging battlefield and come up with brilliant plan to ensure victory.
(NOTE: This unit can recruit other units)

Advances from: Lieutenant
Advances to: Marshall
Cost: 45
HP: 65
Motus: 6
XP: 60
Ordo: 3
Alignment: diei
IDPSRME_L_MajRev
Abilities: fortify, resistance, major leadership
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ferrum
5 - 4
conflictio
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cuspis
8 - 1
short
Resistances:
ferrum0%
cuspis-20%
impulsus20%
ignis100%
frigidus100%
mysticus100%
TerraMovement CostDefensum
Aqua220%
Castellum170%
Caverna220%
Colles260%
Cotes9930%
Glacialis240%
Harena240%
Impervius9930%
Montes430%
Nemus Fungorum330%
Nonterra990%
Palus320%
Planus140%
Salum9920%
Silva330%
Viculus160%