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Wesnoth Units database

Lonesome Cowboy

(image)

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Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Cowboy
Advances to:
Cost: 56
HP: 68
Motus: 9
XP: 150
Ordo: 3
Alignment: diei
IDIME_Lonesome
Abilities:
(image)horse kick
impulsus
6 - 3
conflictio
interrupt
(image)pistol
cuspis
8 - 5
missile
(image)lasso
impulsus
8 - 3
missile
slows
Resistances:
ferrum0%
cuspis-20%
impulsus10%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua420%
Castellum140%
Caverna420%
Colles240%
Cotes330%
Glacialis230%
Harena230%
Impervius-0%
Montes-0%
Nemus Fungorum420%
Nonterra-0%
Palus420%
Planus140%
Salum-0%
Silva330%
Viculus140%