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Wesnoth Units database

Lonesome Cowboy

(image)

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Special Notes: This unit can interrupt combat when it lands a blow with the correct weaponry. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Cowboy
Advances to:
Cost: 56
HP: 68
Movement: 9
XP: 150
Level: 3
Alignment: lawful
IDIME_Lonesome
Abilities:
(image)horse kick
impact
6 - 3
melee
interrupt
(image)pistol
pierce
8 - 5
ranged
(image)lasso
impact
8 - 3
ranged
slows
Resistances:
blade0%
pierce-20%
impact10%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%