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Wesnoth Units database

Divine Champion

(image)

For a Knight to be recognized as a Champion he must first commit at least two Great Deeds and have shown his form to be exceptional to other Knights on the battle field. Champions are reguarded as highly as Messengers, if not perhaps even higher.

Special Notes: This unit is capable of basic healing. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Divine Knight
Advances to:
Cost: 50
HP: 62
Motus: 5
XP: 150
Ordo: 3
Alignment: diei
IDEOM_Divine_Champion
Abilities: heals +4
(image)blessed sword
mysticus
10 - 4
conflictio
(image)gladius
ferrum
19 - 2
conflictio
(image)flail
impulsus
13 - 3
conflictio
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus30%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes-0%
Glacialis320%
Harena230%
Impervius5090%
Montes360%
Nemus Fungorum250%
Nonterra500%
Palus320%
Planus140%
Salum5020%
Silva250%
Viculus160%