캠페인 |
---|
습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS - BAM |
Era |
기 영세 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
An Armalon is a more defensively oriented Athlon with a thicker armor and bigger pincers, which are used for slow but powerful attacks. Dodging is a little problematic for an Armalon, but ,due to its durability, not really needed. An Armalon prefers to use his pincers for powerful attacks, either by using them for a powerful bite or by delivering a crushing blow. As hard as its armor is, as fragile it is to extreme temperatures, such as those caused by fire or cold magic.
Quotes:
"Even four shots aren't killing this beast! I guess we're lucky we don't have to face these things on close range."
- Dwarvish Thunderguard
"You would think, that backstabing is a way to get through their armor, but before you find something you could call a back you will most likely find yourself a few meters away and hoping your own back survived."
- Human Rogue
"Things like this are the reason why we have to keep those weakl archers! Why are these goddamn things so weak to fire arrows, WHY???"
- (very annoyed) Orcish Warrior
해당 유닛으로부터 승급: | Athlon |
---|---|
해당 유닛으로 승급: | Duralon |
소집비용: | 38 |
HP: | 56 |
이동: | 5 |
XP: | 70 |
레벨: | 2 |
선호시간대: | 시간대 중성 |
ID | Arathropiae_Armalon |
능력: |
![]() | Bite 참격 | 10 - 3 근접 | |
![]() | Pincer Bash 충격 | 14 - 2 근접 |
저항력: | |
---|---|
참격 | 30% |
관통 | 30% |
충격 | 25% |
화염 | -20% |
냉기 | -15% |
신령 | 0% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 99 | 10% |
늪 | 2 | 15% |
도보불능 | 99 | 10% |
동굴 | 1 | 40% |
마을 | 1 | 50% |
모래 | 1 | 35% |
버섯 수풀 | 1 | 45% |
산 | 2 | 50% |
산호초 | 2 | 15% |
성 | 1 | 50% |
숲 | 1 | 45% |
얕은 물 | 2 | 15% |
언덕 | 1 | 40% |
영구 동토 | 3 | 15% |
통과불능 | 99 | 10% |
평지 | 1 | 35% |