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Prophetess

(image)

There are many among the Windsong who could successfully lead an army, or plan a battle, as the council has all children trained to the best of their ability. So, for the Windsong, knowing when to act is more important. The Raw is affected by all events, both past and future, and is fluidic as these possibilities change. Through her accompanying spirit, some Weavers learn to interpret flows in The Raw as predictions for future events. With time and experience, her predictions become more accurate and dependable. Eventually, if she is of quality, she will be invited to join the ranks of the Prophets. Unlike the farseers of other peoples, the Windsong Prophets do not 'witness' events so much as apply an expanded form of cause and effect. Knowing all flows are open to interpretation, Prophets are discouraged from making predictions without the council of her peers.

Unlike Envoys, Prophets have much time to study the arts of leadership and healing, and she has now learned to cure poison. Such is the respect of the Windsongs for the Prophets, that any direction given by them will be obeyed immediately and without question.

Note speciali: Questa unità è in grado di guarire quelli che la circondano e curarli dal veleno. Il comando di questa unità rende le unità alleate adiacenti più efficienti in combattimento, ma ciò vale esclusivamente per le unità di livello inferiore. L'attacco esoterico di questa unità infligge danni spaventosi ai non-morti e talvolta anche ad alcune creature viventi.Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.

Avanza da: Weaver
Avanza come: Ascendant
Costo: 40
PF: 38
Movimento: 5
PE: 62
Livello: 2
Allineamento: neutrale
IDEOM_Prophetess
Abilità: cura, guarisce +8, comando
(image)tocco
esoterico
6 - 2
ravvicinato
rallenta
Resistenze:
lama0%
perfora0%
impatto0%
fuoco0%
freddo0%
esoterico50%
TerrenoCosto di movimentoDifesa
Acque basse320%
Acque profonde-0%
Campo di funghi250%
Castello160%
Caverna240%
Colline250%
Congelato320%
Foresta250%
Impervio-0%
Invalicabile-0%
Montagne360%
Palude320%
Pianura140%
Sabbia230%
Scogliera230%
Villaggio160%