Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Shrieker worms are among the fiercest and most dangerous beasts of the plains. They can attack without warning, and stun a man into near-paralysis with their scream. Wearing the shrieker's skull, the Aracaya believe, grants a level of protection against such sinister threats. An orc who has defeated a shrieker worm in a pit fight is truly a warrior to be reckoned with.
Note speciali: La lunghezza dell'arma di questa unità le permette di colpire per prima nel combattimento ravvicinato, anche in difesa.
Avanza da: | Gorerhide |
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Avanza come: | |
Costo: | 52 |
PF: | 83 |
Movimento: | 6 |
PE: | 100 |
Livello: | 4 |
Allineamento: | caotico |
ID | BFM_Shriekerhide |
Abilità: |
spear perfora | 19 - 3 ravvicinato | ||
spear perfora | 23 - 1 ravvicinato | attacco improvviso |
Resistenze: | |
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lama | 30% |
perfora | 30% |
impatto | 40% |
fuoco | 0% |
freddo | 0% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 50% |
Caverna | 2 | 30% |
Colline | 2 | 40% |
Congelato | 2 | 20% |
Foresta | 2 | 40% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 3 | 50% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 20% |
Scogliera | 3 | 20% |
Villaggio | 1 | 50% |