Campagne |
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UIO LMdD DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - BAM |
Era |
Pd Âdh - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Langue |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Be it to forget, pass time or jsut because they enjoy it, some pirates and sailors just can't get enough booze and never seem to sober up. Too untrustworthy to be given weapons, these aggressive crew members nonetheless pick up more fights than they should with their insensibilised fists alone.
Remarques : This unit's blood/alcohol ratio allows it to shrug some damage off every turn. It also desinfects his blood, effectively protecting him against poison. Quand son attaque de fureur berserk est utilisée, cette unité se bat jusqu'à sa mort ou jusqu'à celle de son adversaire.
Évolue à partir de : | Sailor |
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Évolue en : | Grog-Swelling Mate |
Coût : | 18 |
PV : | 34 |
Mouvement: | 5 |
XP : | 46 |
Niveau: | 1 |
Alignement : | chaotique |
ID | IME_Drunken |
Capacités : | inebriated |
drunken fist contondant | 4 - 4 corps à corps | fureur berserk |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 0% |
arcane | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 1 | 50% |
Collines | 2 | 50% |
Eau peu profonde | 2 | 40% |
Eau profonde | 100 | 20% |
Forêt | 1 | 50% |
Forêt de champignons | 1 | 50% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 500 | 50% |
Marais | 2 | 50% |
Montagnes | 3 | 60% |
Plat | 1 | 50% |
Récif | 2 | 40% |
Sable | 1 | 70% |
Village | 1 | 60% |