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Wesnoth Units database

Drunken Jack

(image)

Be it to forget, pass time or jsut because they enjoy it, some pirates and sailors just can't get enough booze and never seem to sober up. Too untrustworthy to be given weapons, these aggressive crew members nonetheless pick up more fights than they should with their insensibilised fists alone.

Special Notes: This unit's blood/alcohol ratio allows it to shrug some damage off every turn. It also desinfects his blood, effectively protecting him against poison. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Advances from: Sailor
Advances to: Grog-Swelling Mate
Cost: 18
HP: 34
Movement: 5
XP: 46
Level: 1
Alignment: chaotic
IDIME_Drunken
Abilities: inebriated
(image)drunken fist
impact
4 - 4
melee
berserk
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef240%
Deep Water10020%
Flat150%
Forest150%
Frozen240%
Hills250%
Impassable50050%
Mountains360%
Mushroom Grove150%
Sand170%
Shallow Water240%
Swamp250%
Unwalkable1000%
Village160%