Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some of the Aciaras grow stronger, while also developing a very strong toxic acid, and form the part of an Arathropiae army, which allows them to break even through the strongest lines of enemies. One Xotiara alone is able to cripple multiple units by poisoning them and forcing them to retreat, if they have no proper healing support. Since their toxine is also found in their blood, it was first thought, that they are immune to any poison, but actually Xotiaras cure themselves from any poison other than their own.
Quotes:
"Blurble."
- Tentacle of the Deep
"It is not known to a lot of people outside the guild, but the best slayers receive a vial with Xotaiara-Poison as a symbol to honour their skills."
- Orcish Slayer
"Early on, the acid of the Arathropiae could be used to produce very strong medicine. You can guess what happened to a lot of patients, when these kind of Arathropiae appeared."
- Human Great Mage
Advances from: | Aciara |
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Advances to: | |
Cost: | 26 |
HP: | 43 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | Arathropiae_Xotiara |
Abilities: | Toxic Blood |
Tackle impact | 5 - 2 melee | ||
Toxic Acid pierce | 8 - 3 ranged | poison |
Resistances: | |
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blade | -10% |
pierce | -10% |
impact | -15% |
fire | 25% |
cold | 25% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 20% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 3 | 20% |
Hills | 1 | 50% |
Impassable | 99 | 10% |
Mountains | 2 | 60% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 40% |
Shallow Water | 2 | 20% |
Swamp | 2 | 20% |
Unwalkable | 99 | 10% |
Village | 1 | 60% |