Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Those Couriers who show themselves to be intelligent and reliable are elevated to the position of Emissary. They are entrusted with transporting documents, precious artefacts and sometimes even Windsong council members. Freed from the physical and mental burden of maintaining large loads, an Emissary is much more agile. This allows her to wield a sword which she uses to slash at enemies in a flurry of charges. Such tactics are dangerous, so Emissaries prefer to use their original weapons if possible.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Advances from: | Courier |
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Advances to: | |
Cost: | 34 |
HP: | 42 |
Movement: | 10 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Emissary |
Abilities: |
crush impact | 11 - 2 melee | ||
sword blade | 5 - 4 melee | charge | |
bow pierce | 6 - 3 ranged | marksman |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 10% |
fire | 10% |
cold | -10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 4 | 20% |
Coastal Reef | 1 | 40% |
Deep Water | 1 | 40% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 1 | 40% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 4 | 30% |
Mushroom Grove | 4 | 30% |
Sand | 1 | 40% |
Shallow Water | 1 | 40% |
Swamp | 2 | 30% |
Unwalkable | 2 | 20% |
Village | 1 | 40% |