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Wesnoth Units database

Dual Infernus

(image)

The strongest beasts are able to carry two mighty Infernus weapons, which allows for much quicker firing and for far greater damage and death to be wrought against the enemies of the League.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Advances from: Infernus
Advances to:
Cost: 50
HP: 80
Movement: 5
XP: 100
Level: 3
Alignment: lawful
IDBFM_Dual_Infernus
Abilities:
(image)sword
blade
10 - 2
melee
(image)cannon
fire
44 - 1
ranged
marksman
(image)cannon
fire
28 - 2
ranged
(image)cannon
fire
20 - 1
melee
Resistances:
blade20%
pierce-20%
impact30%
fire-50%
cold10%
arcane10%
TerrainMovement CostDefense
Castle150%
Cave220%
Coastal Reef310%
Deep Water9920%
Flat120%
Forest220%
Frozen220%
Hills240%
Impassable9990%
Mountains350%
Mushroom Grove210%
Sand120%
Shallow Water310%
Swamp310%
Unwalkable9920%
Village140%