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Alchemist

(image)

Alchemists are the aristocracy of Boreus, and thanks to their supplying the League with the vast majority of its armament, wield great influence within it. They also wield fearsome, some might say mystical powers on the battlefield, hurling great clouds of fire and poisonous gas, and near-miraculous physicking to those injured.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

Advances from: Apothecary
Advances to:
Cost: 49
HP: 60
Movement: 5
XP: 100
Level: 3
Alignment: lawful
IDBFM_Alchemist
Abilities: cures, heals +8
(image)sickle
blade
9 - 3
melee
(image)gas grenade
fire
18 - 1
ranged
poison
Resistances:
blade10%
pierce10%
impact10%
fire10%
cold10%
arcane10%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef320%
Deep Water9920%
Flat130%
Forest140%
Frozen220%
Hills160%
Impassable9990%
Mountains170%
Mushroom Grove150%
Sand130%
Shallow Water310%
Swamp320%
Unwalkable9920%
Village150%