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Sentinel

(image)

The great guardians of important celestials are called Sentinels, for their silent, but imposing presence, and their complete immunity to boredom.

Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.

Advances from: Keeper
Advances to:
Cost: 42
HP: 60
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDEOM_Sentinel
Abilities:
(image)spear
pierce
12 - 3
melee
firststrike
(image)javelin
pierce
8 - 2
ranged
Resistances:
blade20%
pierce20%
impact20%
fire0%
cold0%
arcane10%
TerrainMovement CostDefense
Aldeias:160%
Cancelar240%
Continental230%
Costeiro160%
Costeiro230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9990%
Mountains360%
Mushroom Grove250%
Shallow Water320%
Swamp320%
Unwalkable9920%