Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After a time as a shadow pelt something about the dirt bleeds into the fur. This gives a very dark shade of black that hides very well in the darkest of nights.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence.
Advances from: | Shadow Pelt |
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Advances to: | |
Cost: | 45 |
HP: | 49 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EOM_Night_Eye |
Abilities: | skirmisher, nightstalk |
spear pierce | 11 - 3 melee | ||
tackle impact | 15 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | -10% |
cold | 20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 2 | 50% |
Continental | 2 | 30% |
Costeiro | 1 | 50% |
Costeiro | 2 | 20% |
Deep Water | 5 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |