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Wesnoth Units database

Night Eye

(image)

After a time as a shadow pelt something about the dirt bleeds into the fur. This gives a very dark shade of black that hides very well in the darkest of nights.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence.

Advances from: Shadow Pelt
Advances to:
Cost: 45
HP: 49
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDEOM_Night_Eye
Abilities: skirmisher, nightstalk
(image)spear
pierce
11 - 3
melee
(image)tackle
impact
15 - 2
melee
Resistances:
blade0%
pierce0%
impact0%
fire-10%
cold20%
arcane10%
TerrainMovement CostDefence
Castle150%
Cave250%
Coastal Reef220%
Deep Water520%
Flat140%
Forest160%
Frozen240%
Hills150%
Impassable9920%
Mountains260%
Mushroom Grove250%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable9920%
Village150%