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Practitioner

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Having treated hundreds of patients, the Practitioners have a knowledge as broad as it is deep; well-acquaintened with a plethora of maladies, they spend as much time teaching their successors and delving deeper into the secrets of the healing art, as they do treating the sick and wounded.
A high Practitioner does not have to worry about base matters such as gold, for his hard-earned acclaim and respect from all social classes means the mighty and the wealthy compete to show him their appreciation and goodwill; for it is so that a high Practitioner decides over life and death simply by choosing who is worthy to recieve the services of his precious few apprentices, and who shall go without aid.

Having spent their lives in scholarly pursuit, the Practitioners never trained in the arts of combat, yet can use their knowledge of the body's workings to great effect, reluctantly so.Having treated hundreds of patients, the Practitioners have a knowledge as broad as it is deep; well-acquaintened with a plethora of maladies, they spend as much time teaching their successors and delving deeper into the secrets of the healing art, as they do treating the sick and wounded.
A high Practitioner does not have to worry about base matters such as gold, for his hard-earned acclaim and respect from all social classes means the mighty and the wealthy compete to show him their appreciation and goodwill; for it is so that a high Practitioner decides over life and death simply by choosing who is worthy to recieve the services of his precious few apprentices, and who shall go without aid.

Having spent their lives in scholarly pursuit, the Practitioners never trained in the arts of combat, yet can use their knowledge of the body's workings to great effect, reluctantly so.

Anmerkungen: Diese Einheit ist in der Lage, alle befreundeten, direkt benachbarten Einheiten von ihren Wunden zu heilen oder von der Wirkung eines Giftes zu kurieren.

Vorherige Stufe: Herbalist
Nächste Stufe:
Kosten: 70
LP: 58
Bewegungskosten: 6
EP: 88
Level: 3
Tag-/Nachteinfluss: neutral
IDPractitioner
Fertigkeiten: Kurieren, Heilen +8
(image)Knife
Klinge
4 - 5
Nahkampf
(image)Herbal Fumes
Feuer
2 - 20
Fernkampf
Resistenzen:
Klinge20%
Stich20%
Wucht20%
Feuer10%
Kälte10%
Arkan10%
GeländeBewegungskostenVerteidigung
Berge250%
Burg160%
Dorf160%
Flachland130%
Gefroren220%
Höhle150%
Hügel250%
Küstennahes Riff10%
Pilzhain230%
Sand130%
Seichtes Wasser160%
Sumpf140%
Tiefes Wasser150%
Unbegehbar9960%
Unpassierbar9960%
Wald330%