- CampaignCampaign
- Eenhede
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Die Opkoms van Wesnoth
- Eastern Invasion
- Liberty
- Northern Rebirth
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Sceptre of Fire
- The South Guard
- Troonopvolger
- Under the Burning Suns
- Winds of Fate
- A New Order
- A Song of Fire
- Alas, Paragon
- An Orcish Incursion (The Rework)
- Ashen Hearts
- Assault on the Citadel
- Bad Moon Rising Part I: Awakening (Prologue)
- Bad Moon Rising Part II: Out of the North
- Bad Moon Rising Part III: Crossfire
- Born to Live
- Confederacy of Swamp Creatures: Big Battle 1
- Confederacy of Swamp Creatures: Big Battle 2
- Crin of Crenlyn
- Custodians of the Ethereal Paths
- Dream in the Sand
- Dungeons of Wesnoth
- Dwarf Dwarfson Dwarvenminer
- Eastern Invasion, Revised
- Epic Between the Tides
- Epical
- Five Fates
- Flight to Freedom
- Frogfolk Delivery Service
- Genesis Episode I
- Horn of Faith
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Leafsea Burning
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Marbus' Escape
- Merry Christmas
- Nightfall Bastion
- Reconquest of Heaven
- Rustling in the Wind
- Sanctuary
- Scenario With Robots
- Sepulchre of Elran
- Steel and Fire
- Strange Legacy
- Struggle For Freedom
- The Bees Journey
- The Pool of Ek
- To Lands Unknown
- Trapped
- Under the Burning Suns But Better
- Xalzar Quest
- EraEra
- A New Land Era
- Age of Trials
- Age of Trials + Default
- Ageless Era
- Ageless Heroes
- Ageless RPG Era
- Archaic Era
- Archaic Era - Extended
- Clash of the Lords
- Core Legends Era
- DMM: Drops
- DMM: Shops
- DMM: The Settlers
- DMM: XP
- DMMH: Drops
- DMMH: Shops
- DMMH: XP
- Default + Aragwaithi
- Default + Deep Elves
- Default + Nightmares of Meloen
- Default + Quenoth Elves (UtBS)
- Default + Southern
- Default + Southern heroes
- Default + Steelhive
- Default RPG
- Default plus Infernal
- Empowered Legends Era
- Era of Magic
- Era of Magic (Age of Heroes)
- Era of Magic (Masters)
- Era of Magic (RPG)
- Era of Magic (RPG) (unbalanced)
- Era with Robots
- Everfell Era
- Everfell Era + Default
- Everfell Era RPG
- Everfell Heroes
- Everfell Heroes + AoH
- Evolves Era
- Halfelven:Citizens [♕lvl1 ♙lvl0]
- Halfelven:Courageous [♕lvl2 ♙lvl1]
- Halfelven:Heroes [♕lvl3 ♙lvl2]
- Lonely Era
- Lonely Era + Default + Black Tide
- Lonely Era Heroes
- Lonely Era Heroes + Age of Heroes + Black Tide Heroes
- Lonely Era RPG
- Reign of Heroes
- Reign of the Lords
- Royal Rumble Lvl 2
- Southern only
- Tune
- UR Advanced
- UR Extended
- UR Standard
- UR Ultimate
- War of Legends Era
- War of Legends RPG
- Race
- Bats
- Drakes
- DunefolkDunefolk
- Dune Alchemist
- Dune Apothecary
- Dune Blademaster
- Dune Burner
- Dune Captain
- Dune Cataphract
- Dune Explorer
- Dune Falconer
- Dune Firetrooper
- Dune Harrier
- Dune Herbalist
- Dune Horse Archer
- Dune Luminary
- Dune Marauder
- Dune Paragon
- Dune Raider
- Dune Rider
- Dune Rover
- Dune Scorcher
- Dune Skirmisher
- Dune Sky Hunter
- Dune Soldier
- Dune Spearguard
- Dune Spearmaster
- Dune Strider
- Dune Sunderer
- Dune Swordsman
- Dune Warmaster
- Dune Wayfarer
- Dune Windbolt
- Dwarves
- Elves
- Falcons
- Goblins
- Gryphons
- Horses
- HumansHumans
- Opper Towenaar
- Moordenaar
- Bandiet
- Banneret
- Boogskutter
- Kavalier
- Ruitery
- Wit Magiër
- Towenaar van Lig
- Ervare Swartsiel
- Duistere Towenaar
- Dragon
- Duellis
- Elder Mage
- Fallen Mage
- Skermer
- Skurkie
- Frontier Lieutenant
- Frontier Sergeant
- Fugitive
- Generaal
- Groot Ridder
- Grootmaarskalk
- Groot Towenaar
- Halbardier
- Swaar Infanterie-man
- Highwayman
- Perdemeester
- Ruiter
- Huntsman
- Yster Moker
- Spiesgooier
- King of Wesnoth
- Ridder
- Lanser
- Lieutenant
- Grootboogman
- Towenaar
- Towenaar van Lig
- Meester Boogskutter
- Wapenmeester
- Princeling
- Clan Captain
- Nekromanser
- Misdadiger
- Geloofskryger
- Boer
- Lansdraer
- Wilddief
- Ranger
- Rooi Towenaar
- Uitvaagsel
- Koninklike Wag
- Royal Warrior
- Ruffian
- Sersant
- Shadow Lord
- Shadow Mage
- Skoktroep
- Silwer Towenaar
- Spiesvegter
- Swaardvegter
- Geloofskryger
- Dief
- Uitvaagsel
- Townsfolk
- Vanger
- Twilight Mage
- Veteran Commander
- Veteran Lieutenant
- Wit Magiër
- Woodsman
- Mechanical
- Merfolk
- MonstersMonsters
- Ant Queen
- Caribe
- Cave Bear
- Cuttlefish
- Dragonfly
- Dragonfly Naiad
- Egg Sac
- Fire Ant
- Fire Ant Egg
- Fire Ant Queen
- Vuurdraak
- Fire Guardian
- Fire Wraith
- Firebane Ant
- Firebomb Ant
- Frost Stoat
- Giant Ant
- Giant Ant Egg
- Giant Ant Queen
- Massiewe Modderkruiper
- Giant Rat
- Reuse Skerpioen
- Giant Scorpling
- Reuse Spinnekop
- Grand Dragonfly
- Great Icemonax
- Great Seahorse
- Horned Scarab
- Hunter Caribe
- Icemonax
- Jinn
- Kraken
- Modderkruiper
- Nibbler
- Piglet
- Roc
- Rock Scorpion
- Sand Scamperer
- Sand Scuttler
- Seeslang
- Shadow Jumping Spider
- Soldier Ant
- Swamp Lizard
- Tentakel van die Dieptes
- Water Serpent
- Wild Wyvern
- Woodland Boar
- Wyvern Rider
- Yeti
- Nagas
- Ogres
- Orcs
- Ravens
- Saurians
- Trolls
- UndeadUndead
- Antieke Sielsuiger
- Banebow
- Barrow Wight
- Bone Knight
- Been Skieter
- Chocobone
- Dode Ridder
- Death Squire
- Doodslem
- Draug
- Dread Lich
- Ghast
- Spook
- Gees
- Sielsuiger
- Nekromante
- Nag Gaunt
- Pyre Wight
- Revenant
- Skaduwee
- Skeletal Corpse
- Geraamte Draak
- Skeletal Soulless
- Geraamte
- Geraamte Boogskutter
- Skeleton Rider
- Sielloos
- Gees
- Wandelende Lyk
- Wraith
- Wolves
- Woses
- LanguageLanguage
- Build Report
Wit Magiër
Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.
Though not trained for combat, they are a potent ally against magical or unnatural things.
Information
Advances from: | ‒ |
---|---|
Advances to: | Towenaar van Lig |
Cost: | 31 |
HP: | 35 |
Moves: | 5 |
XP: | 75 |
Vlak: | 2 |
Orde: | lawful |
Id: | Dacyn L2 |
Abilities: | ‒ |
Attacks (damage × count)
staf | impak | 6 × 2 | nabygeveg | ||
ligstraal | arcane | 9 × 3 | afstandgeveg | (magies) |
Weerstande
lem | 0% | steek | 0% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berge | 3 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Dorpie | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Grot | 2 | 40% | |
Heuwels | 2 | 50% | |
Kasteel | 1 | 60% | |
Moeras | 3 | 20% | |
Sand | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Vlak Water | 3 | 20% | |
Woud | 2 | 50% |
Last updated on Fri Mar 22 01:55:39 2024.