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- Descent into Darkness
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- Son of the Black-Eye
- The Hammer of Thursagan
- The Sceptre of Fire
- The South Guard
- Troonopvolger
- Under the Burning Suns
- Winds of Fate
- A New Order
- A Song of Fire
- Alas, Paragon
- An Orcish Incursion (The Rework)
- Ashen Hearts
- Assault on the Citadel
- Bad Moon Rising Part I: Awakening (Prologue)
- Bad Moon Rising Part II: Out of the North
- Bad Moon Rising Part III: Crossfire
- Born to Live
- Confederacy of Swamp Creatures: Big Battle 1
- Confederacy of Swamp Creatures: Big Battle 2
- Crin of Crenlyn
- Custodians of the Ethereal Paths
- Dream in the Sand
- Dungeons of Wesnoth
- Dwarf Dwarfson Dwarvenminer
- Eastern Invasion, Revised
- Epic Between the Tides
- Epical
- Five Fates
- Flight to Freedom
- Frogfolk Delivery Service
- Genesis Episode I
- Horn of Faith
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Leafsea Burning
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Marbus' Escape
- Merry Christmas
- Nightfall Bastion
- Reconquest of Heaven
- Rustling in the Wind
- Sanctuary
- Scenario With Robots
- Sepulchre of Elran
- Steel and Fire
- Strange Legacy
- Struggle For Freedom
- The Bees Journey
- The Pool of Ek
- To Lands Unknown
- Trapped
- Under the Burning Suns But Better
- Xalzar Quest
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- Age of Trials
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- War of Legends RPG
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- DunefolkDunefolk
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- Yeti
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- LanguageLanguage
- Build Report
Dune Burner
An oft forgotten hazard of traversing the desert is the freezing cold that descends upon the sands during the night. To combat this, the Dunefolk typically make use of the highly flammable sap of the Sanbaar tree, which burns slowly and gently in small quantities, providing a modest amount of heat and light. In larger amounts, however, Sanbaar sap is very nearly combustible and burns extremely violently. The Dunefolk quickly realized the applicability of such a substance to warfare and regularly employ fire spouting weapons to sow chaos among their enemies.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dune Scorcher |
Cost: | 17 |
HP: | 35 |
Moves: | 5 |
XP: | 37 |
Vlak: | 1 |
Orde: | lawful |
Id: | Dune Burner |
Abilities: | ‒ |
Attacks (damage × count)
dolk | lem | 6 × 2 | nabygeveg | |
tar bomb | vuur | 7 × 3 | afstandgeveg |
Weerstande
lem | -10% | steek | 0% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 10% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berge | 2 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Dorpie | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Grot | 2 | 40% | |
Heuwels | 2 | 60% | |
Kasteel | 1 | 60% | |
Moeras | 2 | 30% | |
Sand | 1 | 40% | |
Unwalkable | ‒ | 0% | |
Vlak Water | 3 | 20% | |
Woud | 2 | 40% |
Last updated on Fri Mar 22 01:49:12 2024.