- CampaignCampaign
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- Dead Water
- Delfador’s Memoirs
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- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- Winds of Fate
- A New Order
- A Song of Fire
- Alas, Paragon
- An Orcish Incursion (The Rework)
- Ashen Hearts
- Assault on the Citadel
- Bad Moon Rising Part I: Awakening (Prologue)
- Bad Moon Rising Part II: Out of the North
- Bad Moon Rising Part III: Crossfire
- Born to Live
- Confederacy of Swamp Creatures: Big Battle 1
- Confederacy of Swamp Creatures: Big Battle 2
- Crin of Crenlyn
- Custodians of the Ethereal Paths
- Dream in the Sand
- Dungeons of Wesnoth
- Dwarf Dwarfson Dwarvenminer
- Eastern Invasion, Revised
- Epic Between the Tides
- Epical
- Five Fates
- Flight to Freedom
- Frogfolk Delivery Service
- Genesis Episode I
- Horn of Faith
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Introduction to the Pack of TDM Project
- Leafsea Burning
- Legend of the Invincibles Part I: Embracing the Darkness
- Legend of the Invincibles Part II: Into the Light
- Marbus' Escape
- Merry Christmas
- Nightfall Bastion
- Reconquest of Heaven
- Rustling in the Wind
- Sanctuary
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- Steel and Fire
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- The Pool of Ek
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- Halfelven:Citizens [♕lvl1 ♙lvl0]
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- Lonely Era Heroes + Age of Heroes + Black Tide Heroes
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- AviansAvians
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- Christmas Seals
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- DwarvesDwarves
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- Úlfrsläkt
- LanguageLanguage
- Build Report
Gremlin Immortal
After serving for nearly a millennium on the colony council, gremlin sorcerers go into exile to attempt to complete their mastery of space and time. Those who fail to control the forces unleashed in completing their final test are obliterated by the fury of the ensuing maelstrom. Those that succeed, however, are able to absorb the fiery storm and harness its power. Having conquered the tribulations of time and space, the newly arisen immortal is blessed with eternal life and unimaginable power. Immortals only return from their exile when a colony is threatened by great peril.
Information
Advances from: | Gremlin Sorcerer |
---|---|
Advances to: | ‒ |
Cost: | 106 |
HP: | 112 |
Moves: | 5 |
XP: | 303 |
Level: | 5 |
Alignment: | neutral |
Id: | strn_gremlin_immortal |
Abilities: | teleport, leadership |
Attacks (damage × count)
force blow | impact | 8 × 5 | melee | (magical) | |
force shove | impact | 11 × 7 | ranged | (magical) | |
temporal rift | arcane | 16 × 5 | ranged | (magical, slows) | |
spatial fissure | pierce | 33 × 3 | ranged | (magical) | |
conjure singularity | cold | 121 × 1 | ranged | (magical) |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 20% | |||
cold | 20% | arcane | 30% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Fungus | 2 | 60% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 40% | |
Swamp | 3 | 40% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |
Last updated on Fri Mar 22 02:01:38 2024.