Pikeman

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Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armour they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defence.

(portrait)

Information

Advances from: Spearman
Advances to: Halberdier
Cost: 25
HP: 55
Moves: 5
XP: 65
Level: 2
Alignment: lawful
Id: Pikeman
Abilities:

Attacks (damage × count)

(image)pike(pierce attack) pierce10 × 3(melee attack) melee(first strike)

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefence
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 18 00:21:21 2019.