Marksman

(image)

Hired by the minotaurs to aid in their battles, marksmen among gnolls are adept at their bows and almost unstoppable in mountainous or marshy regions.

Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

 

Information

Advances from: Gnoll
Advances to: Deadeye
Cost: 30
HP: 45
Moves: 5
XP: 60
Level: 2
Alignment: chaotic
Id: Gnoll Marksman
Abilities: swamp prowl

Attacks (damage × count)

(image)sword
melee
8 × 2
blade
(image)bow
ranged
5 × 5
pierce

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 02:48:24 2024.