Steppe Flanker

(image)

Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Steppe Hunter
Advances to:
Cost: 26
HP: 40
Moves: 8
XP: 100
Level: 2
Alignment: chaotic
Id: EE Steppe Flanker
Abilities:

Attacks (damage × count)

(image)knife
melee
6 × 3
blade
(image)harpoon
ranged
6 × 3
pierce
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains360%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 02:54:10 2024.