Goblin Sorceror

(image)

Long ago, a rather smart goblin decided to leave his tribe, tired of his boring life. In his travels, he noticed that many inhabitants of the lands he visited use magic. Most goblins, orcs and trolls are too dumb to even understand it's basics, not to mention using it. After some time, he decided that he must learn how to use it, whatever it takes. After about a decade of observing, imitating, and stealing from various kinds of magi he seen, he finally figured out the secret of using magic. Upon his return, his newfound powers attracted many goblin followers, who wanted to learn this outlandish skill. Most of them failed to learn casting spells, but some succeeded, and then started teaching other goblins after their master's death, who then also started having apprentices of their own, and so on. These so-called goblin shamans are not very common, but plentiful enough to be fairly often seen in barbarian hordes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.

 

Information

Advances from: Goblin Shaman
Advances to:
Cost: 33
HP: 41
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Exi Goblin Druid
Abilities: herbalism, heals

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)magic missile
ranged
8 × 3
pierce
magical
(image)curse
ranged
6 × 2
cold
magical
hex

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:16:05 2024.