Walking Skeleton

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With enough experience, a necromancer becomes independent from freshly killed corpses. Fully rotten skeletons are not only excellent war material, but are also far easier to attain.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from:
Advances to: Skeleton, Skeleton Archer
Cost: 8
HP: 18
Moves: 5
XP: 18
Level: 0
Alignment: chaotic
Id: Walking Skeleton
Abilities: submerge

Attacks (damage × count)

(image)fist
melee
3 × 3
impact

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:53:53 2024.