Snake Charmer

(image)

Snake Charmers extract poison from the fangs of their snakes and add it to the tips of darts, which are shot out of blowpipes. The stick that is used to train the snake doubles as a melee club. They are surprisingly elusive on the battlefield and, although not a fair generalisation, some suggest it is because they double up as con artists, taking money from passers by without their knowledge.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from:
Advances to: Fakir
Cost: 17
HP: 27
Moves: 5
XP: 36
Level: 1
Alignment: chaotic
Id: AN Snake Charmer
Abilities:

Attacks (damage × count)

(image)heavy stick
melee
5 × 2
impact
(image)blowpipe
ranged
8 × 1
pierce
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:27:44 2024.