Master of Water

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who masters water element have improved their water spray casting speed and their evasion at aquatic terrains. Their robes gives an worthy protection to cold attacks. Master of water dedicates time at teaching how to control the water element to these summoners who showed vocation to water element. Their magic is the least offensive of all four, but has good ressults in battlefield beacause their crown control. Summoners who are specialized in water element can reheal their wounds at aquatic terrains.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Summoner of Water
Advances to:
Cost: 55
HP: 50
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: AE_chs_elementals_Master_of_Water
Abilities: resurgence

Attacks (damage × count)

(image)staff
melee
9 × 2
impact
(image)aura wave
ranged
10 × 3
arcane
magical
(image)water spray
ranged
9 × 3
impact
slows
aimed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water340%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:30:13 2024.