Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Gremlin heralds have proven themselves to be important scouts and messengers and are entrusted with more important tasks regarding the colony. Heralds are given special missions for infiltrating behind enemy lines and gathering valuable intelligence.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | Gremlin Harbinger |
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Advances to: | Gremlin Emissary |
Cost: | 43 |
HP: | 41 |
Movement: | 7 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
ID | strn_gremlin_herald |
Abilities: | teleport, skirmisher |
Flame Staff fire | 6 - 4 melee |
Resistances: | |
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blade | 10% |
pierce | 10% |
impact | 10% |
fire | 0% |
cold | -10% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 70% |
Cancelar | 1 | 40% |
Continental | 1 | 50% |
Costeiro | 1 | 70% |
Costeiro | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 90% |
Mountains | 2 | 70% |
Mushroom Grove | 1 | 60% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |