Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Holy Spirits are lightwisps of crusaders. They are more powerful and brighter than simple lightwisps. Some peasants who have seen them floating around necromantic cemetaries have noticed that they, unlike lightwisps, have the strange power to engulf everything around them in purifying light.
Advances from: | Lightwisp |
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Advances to: | Arcane Spirit |
Cost: | 20 |
HP: | 25 |
Movement: | 8 |
XP: | 60 |
Level: | 2 |
Alignment: | lawful |
ID | hosprtrpg |
Abilities: | dayfade |
![]() | cleanse arcane | 15 - 1 melee | |
![]() | lightbeam arcane | 8 - 4 ranged |
Resistances: | |
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blade | 30% |
pierce | 30% |
impact | 30% |
fire | 70% |
cold | 0% |
arcane | 50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cancelar | 3 | 60% |
Continental | 1 | 50% |
Costeiro | 2 | 50% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 3 | 60% |
Shallow Water | 2 | 50% |
Swamp | 2 | 50% |
Unwalkable | 2 | 60% |