Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
As children, Weavers learn to communicate with their accompanying spirit via a special type of cipher. The spirit will only ever respond to the girl it bound itself to, and has a very basic mind. As an Envoy, dealing with unexpected and often dangerous situations, she has learned how useful this spirit can be. Those who dedicate long hours to the understanding and training of their accompanying spirit gain a powerful ally who will guide their bow and empower their purges. Those who achieve this link join the elite ranks of the Heralds, responsible directly to the Council.
Heralds can move instantly between areas of high cipher activity (friendly towns).
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | Envoy |
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Advances to: | |
Cost: | 60 |
शक्ती | 56 |
चाल: | 5 |
अनुभव | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Windsong_Herald |
Abilities: | teleport |
purge cold | 9 - 4 melee | ||
bow pierce | 12 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 40% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |