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Sky Shard

(image)

In an age long forgotten by the rest of the world, when the Windsong first took up their watch, they realized that it would be impractical to carry out their duty of balancing without becoming dangerously numerous themselves. The Windsong needed servants who could become numerous in times of balancing and quickly decrease in times of hiding. Servants who could be trusted utterly, could travel quickly and were able to perform a variety of tasks. The cipher, the only power used by the Windsong, was capable of carving such servants from The Raw and binding them into reality. But this required the full attention of an Ascendant to maintain even a handful of these Shards. And so the Windsong gathered the most powerful Cryptographers (those who use ciphers) to the Foundation, and had them construct an artifact of unimaginable, though very defined, power to do it for them. It took centuries to create, but with it the Windsong were finally complete.

Shards are bound to the will of whoever controls 'The Mandate'. As they are barely present in reality, they can teleport between areas of high cipher activity (friendly towns). Also a consequence of this is their immunity to Drain, Poison and Plague. Shards are crystalline in nature and so have unusual resistances. Shards are never destroyed, they are merely 'pushed out' of reality.PraecipuumIanuae Magicae:
Haec unitas ianuas magicas inter duos pagos amicos aperire potest, utens uno puncto motus.

Promovetur ad:
Promovetur ad: Sky Crystal
Pretium: 11
PS: 17
Motus: 6
PE: 16
E gradu: 0
Gratia diei et noctis: lucis
IDEOM_Sky_Shard
Facultates: ianuae magicae
(image)purge
frigidum
5 - 2
concursus
Repugnantiae
lamina40%
transfigere40%
incussus-20%
ignis-20%
frigidum70%
e procul-50%
AgerPretium MotusDefensus
Aqua160%
Castellum160%
Caverna260%
Colles160%
Flat160%
Frozen160%
Gurges160%
Harena160%
Maritima160%
Montes160%
Montes Inexsuperabiles9960%
Nemus Fungorum260%
Pagus150%
Palus160%
Silva160%
Unwalkable160%