Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - ANLE AOL A BAE BEE BGE(b) BfTE BRE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoHS EoMR EoM EoS EotF EotF+D F FA F FC GEE GE GEae GS GA He HA I IC JDM JE JNA JZ LDE LME ME1 MR1 MCE0B ME0 MW ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D TI Uw WC WE Z |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When the holy order catches foreign enemies, they are sent to the torturers. While no one comes out of a torturers dungeon, very few actually die from the torturers actions. By the end of the first week the prisoners pray to gods other than their own, as long as they give them their last wish: a quicker death.
Évolue à partir de : | Inquisition |
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Évolue en : | |
Coût : | 14 |
PV : | 74 |
Mouvement: | 5 |
XP : | 100 |
Niveau: | 3 |
Alignement : | chaotique |
ID | hotort |
Capacités : | terror |
![]() | Whip contondant | 10 - 4 corps à corps | dread |
Résistances : | |
---|---|
tranchant | 10% |
perforant | 0% |
contondant | 10% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 50% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 30% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 3 | 20% |
Impraticable | 99 | 0% |
Infranchissable | 99 | 0% |
Marais | 3 | 30% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 3 | 40% |
Sable | 3 | 30% |